Hey guys, I just thought I’d post the artwork Joel’s done as concept sketches for Bubba. Now that I’ve got these, I can work on a sprite over the half term; hopefully give Andy some sort of working design by the end of the holidays, adding in an actual player sprite rather than what he’s got in place at the moment will make the project start to look like some sort of product.
Tag Archives: sprite
After going dark for a week or so, I started discussing techniques for sprite and animation capture with Andy, I’ve started sketching the basic sprite art for the protagonist “Redneck” (working name) in Photoshop. I’m waiting on the concept sketches from Joel to fully realise the character though.
With the work College has been throwing at us, we haven’t had time to really get the ball rolling, but in the next few weeks, things should pick up! (hopefully)
I’ll post again in a few days with another update!
Andy today told me that he’s got a basic framework for mouse/keyboard AND touch controls implemented. He’s also got the health system working (perhaps not firing on all cylinders as of yet, but it’s working.) He hasn’t got round to getting a working map set out, but that’s all in due course.
Due to a problem with Toshiba signing it’s own drivers for the laptop I’m working on however, I Haven’t been able to work on a character sprite, but hope to be working on another computer by the end of this weekend. so, at the moment, this very pre-alpha version of the game is just running (from what I’ve been told) on ASCII and library sprites for objects.
In all though, the projects coming along okay, Expect to see more blog posts soon! perhaps some proof of concept screenshots and sprite art by the end of next week! so keep checking back! or subscribe to the RSS feed.